Esquimo - flash 3d editor

  • Do you need a leightweight 3D animation for your website ?
  • You are not very familiar with actionscript ?
  • Do you need interaction with 3D scenes ?
  • maybe you should check easy to use flash 3d editor
  • - easy to use flash 3d editor equiped
       with graphics user interface
  • - super light output files ( from 50kB)
  • - SWFs are real-time calculated
  • - very easy to learn
  • - interactivity - simple events model
  • - powerful API
You will be losing your time if you do not know how long you have been wasting it so far
  • Task Counter accurately measures your efficiency from the moment you switch on your computer and delivers the results as a ratio. By using Task Counter you are subconsciously motivating yourself to improve your efficiency. Saving you time!
  • The Task Counter displays the daily statistics of the time spent on specific tasks.
  • Review and manage your daily tasks better by analysing your computer usage, time spent on specific tasks and breaks taken, with clearly illustrated graphs showing your previous usage.
  • Don’t guess anymore! Measure your time properly and improve the estimates you provide your clients. Task Counter does it all for you.
We are pleased to inform that new version of Esquimo is ready to download. Here is what we have added in current 1.4 version:
  • the major update of API, now you have much more control over exported animation. Over 100 well documented new commands. A new export option is added that publish set of "developer friendly" files that allow you to use code-completion in editors such as FlashDevelop. Now you can set up your 3d assets using Esquimo editor and do the rest job with AS3
  • export scene to SWC. Now you can compile your project into single SWF with no need of loading Esquimo SWF in runtime. All scene data are attached during compilation
  • new grouping possibilities - from now on you can create new group that consists of other groups/objects with no level limits
  • completely changed way of working with pivot. Animating objects with shifted pivot could cause some unexpected behaviours. We decide to sort it out and introduced 2 modes - GEOMETRY and ANIMATION. They bring new possibilities of using pivot and should make the animating process easier to handle
  • new Surfaces menagement way - surface is considered as separate unit and can be reused for number of objects
  • collada import (only mesh, materials and textures, other elements are under development)
  • some minor changes: specular color picker added, "smooth angle" parameter for geometry object, few bugs fixed...
Grab the demo of latest version in Download section.