Cartoon shader
  • Cartoon shader - Esquimo engine based on MolehillA simple demo of use cartoon shader. Cartoon is one of few available shader in Surface section and can be used together with other shader types. In this example the door has a Texture shader and the sky uses a Fill. There are few basic parameters as line color, width , amount of levels in fill area. This new shader gives a pretty nice effects both with low or high poly scenes. Though if you care of the shape of spotlight the mesh should be more dense.
Pixel perfect collisions
  • Collision detection - Esquimo engine based on MolehillThe new mouse event detecion is very accurate. Thanks of new algorotihm a resolution of detecting area is from 1px (no antialiasing) to 3px in antialiasing mode. It is also CPU friendly since the main calculations are performing on GPU. We decide to disable option of using bounding boxes for collision detecion as the new algorithm doesn't slow down the rendering process even with complex scenes.
Antialiasing
  • Antialiasing sample - Esquimo engine based on MolehillA simple animation with single double sided sphere and enabled lines. Antialiasing set on "minimal".
Medieval courtyard - scene textured using camera projection mapping
  • Medieval courtyard - Esquimo engine based on MolehillThis is a sample of nice looking scene textured using camera projection mapping.
Textures with dynamic lighting (3 lights)
  • Textures with dynamic lighting - Esquimo engine based on MolehillThe example shows the object highlighted by 3 lights moving around. The mesh of the object consist of 60620 faces. You can move a mouse over the object to change angle of view. Scene plays at 60FPS.
Environment mapping with dynamic lighting (1 light)
  • Environment mapping with dynamic lighting - Esquimo engine based on MolehillIn this scene there is a model of the car with environmental mapping applied at 30% intensity. The model of car has 39757 faces. Move mouse over to rotate the model.
Linear fog
  • Linear for example - Esquimo engine based on MolehillThe scene with simple linear fog - the higher Z coordinate the closer to background color.