- sets a light source position by passing X, Y, Z coordinates.
POINT_LIGHT_2 in the sample line below is a const relevant to the ID number of the light exported by "Publish SWC" function. You can find all exported pairs CONST<->ID in additional .as file - Esq_scene_el.as in this example.
m_esquimo.SetLightPosition(Esq_scene_el.POINT_LIGHT_2, 0, 2, 6);